Well, i have to disagree when you say they should drop 60 fps for good graphics. No, no one should...ever.
You have to make up your mind on what you want games to be. Do you want them to be movies or do you want them to be interactive worlds? In my view gameplay is and always will be what a game is for. 60 fps makes a clear difference in responsiveness and connection to the game world. A bit more pollies? A bit more spicy special effects? When you play the game years down the line you wont even notice those things anymore. You will notice that it plays like walking on a spiky road.
No, i dont think that is the problem with Xbox exclusives.
The problem is that they all went for the same look and feel. Also, that the one that is different, Fable, got gutted into useless spin-offs. They need more colouful games. The grey, brown and realistic can't always be the answer.
Also, look at how Nintendo exclusives like Bayonetta and Xenoblade manage to look amazing without all the horse power of the new consoles. A good art design makes great strides and the general public can't tell nor cares about wich tech is behind it, they care about how pleasing what they are looking at is. If anything RYSE is actually the perfect example of a game everyone already forget because graphics don't leave an impression without good gameplay. The order is also in the same ballpark.







