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I hate it when there's a linear game where you have to traverse a pre-defined path to progress, and there are a bunch of sub-paths where you can find extra goodies, but it's impossible to know which is which. I end up going a little bit down one path, loosing my nerve and going back to the other, repeating this around five times, only to realise I've reached a new checkpoint on the main path, and can't go back to find the secret stuff. ;___;

The God of War games are probably the worst offenders I can think of, but a lot of games do it.