mZuzek said:
Melee DOES have less variety and less viable characters than Smash 4. That's not me downplaying the game or attacking it, that's just a fact. And don't try to deny it, because it will only make you sound completely delusional. Melee has lots of great things, but in comparison to Smash 4 or even Brawl, variety isn't one of them. And just because the game is played at a slower pace, with less glitches/exploits, doesn't mean it's less competitive. Sakurai said he was never making another Smash game after Melee, then went on to say the same after Brawl and Smash 4; he also said Smash 4 wouldn't have DLC, among other sorts of BS. He's not a guy you want to trust. |
Once again you are claiming an opinion as fact. I specifically mentioned the different movement options and variations due to glitches that are explicitly patched out in smash Wii u. It may not seem like much, but for a fighting games, even small frames makes a world of difference.
You're definition of 'viable characters' also seems to be smash Wii u biased. I don't know if you were around during the heyday of diddy kong and sheik and greninja (pre nerf), but those were pretty much the best of the best and many had to main them to have a strong winning chance. Of course you would see the likes of shulk, sonic, captain falcon, ... But that's in the same vein where in melee you would see the likes of doctor mario, peach, captain falcon,...
Sakurai stated the game was being developed as not competitive while the game was being developed. He wasn't making a promise about the future like your examples, he was talking about current development. And unless he pushes out a ridiculously huge patch (or a game changing glitch that won't be patched is found) to change that, smash Wii u will simply not be more competitive than melee.







