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sc94597 said:

If somebody is going to spend $600+ on a 4k television, and $400-500 on a PS5 or XBTwo, they're not going to spend "several hundred dollars"* on a VR Headset unless there is something compelling about it. Consequently, developers are going to develop for television gaming, not VR. 

I can only see VR being a success in the PC space, to be honest. 

*http://www.wired.com/2015/06/sony-morpheus/

"“We need to convince PS4 owners to spend several hundred dollars to purchase a Morpheus headset, on top of the PS4 they already have,” says Shuhei Yoshida, president of Sony’s Worldwide Studios. “And more gaming content is what will convince them. We have 30 or more games being developed that we are tracking—not all of them will come out at launch, but there are serious efforts being made on all of them.”"

I'm not sure if it's Yoshida overestimating the cost but a second wave developer's kit of Oculus Rift only costs $350 ...

Then again I can't say that the quality of the devices and experience between them will be comparable yet without some consumer data ...