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NYANKS said:
Kasz216 said:
NYANKS said:
That's one thing I loved about Sega, they didn't rely on franchises except Sonic. They were were very creative and willing to take risks, obviously. I couldn't believe when I heard GTA IV *might* dethrone Shenmue as the most expensive game ever. THINK about that statement, holy crap.

I disagree.

Sonic, Shining Force, Alex Kid... they had plenty of franchises. They wanted to do the same thing Nintendo (and really all) publishers do, they just didn't have enough franchises to pull it off. Hence the need to take risks to develop said franchises.

 


I guess an animal backed into a corner really does do what is necessary. They didn't have the franchises so they made new, oftentimes good ones. And please don't disagree with me, it might get ugly next time.

 

 

:) j/k Just kidding. Actually it's kind of refreshing to be disagreed with in such a civil way. I mean, you didn't even call me a fanboy! *faints*

 

Basically, I think that's one reason why a lot of independent companys make new refreshing games.  Most people credit more freedom, but I think it has just as much to do with just not having enough money.

When your a new starting up company, you don't have the money to make high powered visuals that rival the big companys and you don't have the established characters to compeat with the legendary franchises... you don't even have the advertising budget to get it on peoples radars, even most hardcore gamers. 

All you've got is gameplay, and innovation.  The things that will get people talking about your games. 

In a way I think that's why Sega came out with new games... they couldn't make a game just like Super Mario Brothers because people would just call them out on it. (Like a lot of third partys tried to do by making mario clones.)