fatslob-:O said:
Why even do SSAA when you can just turn up the resolution instead ? (It's not like 4K TV's will be very expensive.) SSAA does not help in reducing the amount of shading samples and MSAA with alpha to coverage conversion is much less expensive and provides high quality results ... |
Depends on the adoption rate of 4k tvs. Full HD tvs had a push by cable providers (HD content) and bluray, something I don't think UHD tvs will have.
From my experience SSAA has always been more useful in getting rid of aliasing versus MSAA. Depending on the game I don't notice much of a performance difference either. Either would be an upgrade when compared with the post-processing AA that is riddled in console games this generation, and which actually make the image quality worse, in my opinion.