starcraft said:
I was under the impression that they were well and truly underway with development PRIOR to the 2005 E3 demo, hence they were able to convince the world at large (for a time) that it was real-time footage. As for the rest of your post. There is one common theme in just about every section of it: Graphics. Your post lends more credence to the likelihood that Killzone 2 will be nothing more than a graphical showpiece for the PS3. That is not to say that graphical showpieces have no merit, but their is a difference between Gears of War as a graphical showpiece and Lair as a graphical showpiece (And no, I don't think that K2 will be "Lair-like," but I do believe there is much more stacked up against the likelihood of it having amazing gameplay than you are willing to admit).
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What about the parts about them play-testing multiplayer long before even GDC 2007 (Februray 2007)?
And you're acting as if the first had horrible gameplay. The first was knocked primarily for it's graphical glitches (omg the texture pop-in was horrible) and it's brain dead AI. I'll make the hefty assumption that the graphical glitches will be a thing of the past, and they've stated that they are focusing heavily on improving the AI, as they know it was a chief complaint with the original (they state this in the GameSpot developer walkthrough, I believe, though it may have been IGN's or GT's). Killzone Liberation even had much improved AI compared to the original, and it was a PSP game.
There's a reason KZ1's online was so popular compared to it's campaign, and it wasn't because the gameplay was crap.
And, imo, it's the impressive visuals combined with awesome death animations that will make the gameplay more immersive and fun than it was before.
Will the gameplay be excellent? I can't say, but it has a higher likelihood of being excellent than being below average. And I know it won't be "horrible beyond the point of return" like Surfer Girl said.