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czecherychestnut said:
DonFerrari said:

Great, maybe even make a distribution curve of scores 

Check the updated OP, it now breaks it down by score band, the percentage of games that scored between 80-90, 70-80, 60-70, etc. In affect the data gives you the distribution curve.


Thanks for the info.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."