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theprof00 said:

Lots of those kinds of games make an incredible amount of money.

If it get downloaded 100m times and everyone spends a single penny, that's a million dollars. However, that's not how mobile makes money. It focuses on that 1% of players who are willing to spend 50$ upwards.

 


Which is specifically what Nintendo said they are not doing. Nintendo are not trying to focus on whales. Like you said, that's not how mobile works. 100m downloads means shit when only 1% are spending money. And once that 1% stops caring, your game is dead. Nintendo want to release mobile games where all 100m people are almost guaranteed to spend at least and at most $1-5. The monitization strategy will be built that way.

The Pokemon Shuffle way of doing things isn't happening, and Shuffle on mobile will not be a lasting and impactful game to TPC. Just like the Pokedex app wasn't and just like the TGC game wasn't.

You know what is happening? The Rusty's Real Deal Baseball form of monitization. A free to start way to get every customer to spend a little. But instead of being on a game like Rusty with limited staying power, it'll be on a game like Words with Friends that is designed to keep people playing socially and passively for an extended and theoretically infinite amount of time.

WwF x Rusty x Major 1st party IP. That's what Nintendo's mobile games will be, and that's what will set the market on fire.