Username2324 said: TheRealMafoo said: Ok, so this is not another GTA4 thread, but I am going to use that game as an example. It's purely a hardware discussion. On the 360, GTA4 has 80 lines of resolution more then the PS3. All things equal, more resolution = better visuals. But the 360 version actually looks worse. Why is that? For that to be the case, the PS3 has to be better in other areas to compensate for the loss of resolution. What are those area's? Are they lighting, pixel shading, AA, frame buffer? I hear the 360 has a more powerful GPU, so where is the issue coming from? I know pop up is from disk speed, but I am not talking about pop up. Does anyone have a white-paper then can direct me to on this, or a clear explanation? | GTA4 really isnt the game to be using as an example. It is actually very surprising the PS3 version looks better considering it was ported from the 360, simply put the PS3 is more powerful, and if GTA4 had led on the PS3 it would probably look quite a bit better.
In answer to your original question, both have different methods of rendering lightning and physics, the PS3 simply outclasses the 360. |
Care to offer proof of that?
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A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs