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Soundwave said:

They can tweak the portable variant in different ways, honestly I wouldn't care. I think dual screen is just a waste of battery and a redudant cost, not to mention outdated to kids today, but if Nintendo wants to keep trying to ram that down people's throats, fine. Basic idea above still remains the same. 

A tablet form factor allows for a much larger battery and more space for heat dissipation (read: you can put a much better chipset inside the casing) though, so I didn't just choose that without any thought put into it. 

Using the same chip for all variants will give Nintendo tremendous leverage in pricing, ordering in such bulk will allow them drop prices (or enjoy fatter profit margins). So they can have a pretty powerful chip, but done smartly they can get it at a good price that scales down in cost fast.

Nintendo is already back catalog DS games on the single screen Wii U, I suspect this may be a bit of a test run for the future. I play Mario Kart DS on my Wii U controller with no fuss. 


Not every DS game plays like MKDS. It's luducris to pretend that one screen is sufficient to play dual screen games just because one game that didn't use the second screen much is playable. One screen isn't sufficient. Dual screens offer a superior experience, even without BC. I'd rather a shorter battery life than a regression in hardware.

And it's definitely not "outdated to kids." I worked at a summer camp last year with 1st graders. Two screens were plenty relevant to the the dozens of little 3DS owners. Even if none of them knew who Charizard was.