Scoobes said:
You might be onto something with the definitive gender issue. Don't agree with the other two though. The problem with dialogue is that the translations are generally done quite badly. Playing in Japanese with subtitles often works better than in English and does a far better job of conveying emotions and cultural nuances. When translated into English the dialogue is often translated too literally. That combined with the long dramatic pauses (which culturally don't occur so much in modern English) come off as over the top and cheesy. I don't agree with the causality either. Plenty of Western developed characters have pointless clothing that simply appeal to Western audiences. The original Deus Ex had characters with over-sized coats and flashy sunglasses when the entire game was set at night. Female characters in both wRPGs and jRPGs have the most impractical (non-protective |
There is either cultural misunderstanding or poor localization. First, people might find the pauses annoying since they have expectations of how emotions should be conveyed-therefore, if the chararacters don't act display emotions that way they want to they find it cringe worthy. Or like you suggest, the localizators do a poor job of capturing the essence of the game and instead do a cheap translation. Although I've played Kingdom Hearts and Final Fantasy XII and found the dialogue just fine. Is this problem mainly with indie JRPG's developers that lack the budget for a proper localization?
Could it be about customization(player freedom) trumping practicality? Maybe the staple characters have a more pratical wardrobe like the main male characters in most games having short hair and being buffed-Mass effect. This are pratically is inherited in context of the adventure- fighting aliens. In the case of the female characters, the developers might want to give the player agency- thereby it becomes the player's vision and not the developer's. The player breaks the rules and throws out the window the praticality aspect. In "The World Ends with You" its Tetsuya's complete vision, therefore, he adds lots of belts and spiky hair and the player can only accept this as it is not customizable. In IGN a lot of people are constatly complaining about this. Finally, maybe Deus Ex is a exception to the western norm given that Square Enix now publishes the game maybe they found the work appealing because it have a similar aesthetic to their game.








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