| DerNebel said: I find it a little too simplifying to chalk the "too much anime" in a lot of JRPGs up to japanese culture, sure anime is definitely part of japanese culture but I'd say its current direction (a lot of cutesy characters, moe, fanservice etc.) is more thanks to an increased focus on very niche consumer groups that actually are willing to buy a lot of merch for those shows. The same focusing can be seen with these JRPGs, cause a lot of them aim at pretty similar groups. Considering that most of the really big series in Japan have that stuff toned down and that the games that really focus on that stuff are generally not exactly lighting the charts on fire in Japan either, I'd say that this stuff even over there is not exactly considered "normal". While japanese RPGs will probably never be equally as successful as WRPGs in the west (outside of FF and KH) they still very much have the possibility to be more successful than they are today if they are willing to move away from their current patterns in terms of character,story and game design, Ni No Kuni for example is a game I'd say that had more than acceptable success in the west, because it didn't rely on those cliches (and it was a really good game and had Ghiblis name attached to it, that definitely helped). But like I said before, for that to happen studios would need more security and funds to be able to take more risks. |
True but not everyone does it, even in anime there are shows that aren't moe driven. However, the entire genre is being judged solely because of its anime style or design and people automatically thinks it must be moe or niche, which is the problem.
Its the exact same reasoning I hear from those who do not play western games because they are all shooters or macho testosterone driven. Its a failed reasoning.
We end up judging the book by its cover before actually doing research on it let alone play it.








