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Aeolus451 said:
vkaraujo said:
JRPG: Aims to tell you a history.
- Less choices, but allows for better character development.

WRPG: Invites you to live a history
- More choices, ways to express yourself (classes, races, hair color, .
- Less interpersonal relations


The truth is that those two things are different genres. The fact that we label them based on where they were made, something we never do with other genres, proves it. One of the biggest problems this generate is making consumers that like one of those two, expect a similar feeling from the other.

Also JRPG has dropped the ball big time in their narratives. The best of them, like Souls series or Monter Hunter, are actually Western RPGs made in japan, not JRPGs.

All JRPG literally means is that it's a japanese role playing game. Those are JRPGs but they just don't fit neatly into the JRPG stereotype. Japanese devs are starting to play around with different kinds of RPG's than what they typically do. I don't know how many gems we missed because they were never localized.

I disagree, i understand that the industry uses the term J-RPG not to games made in japan, but to those that follow a japanese school of design/narrative. 

That's why we can find "western J-RPG" references for example. We can make a pool about that later to see how VGC gamers see this.

I do agree the name was a mistake from the industry. We should be calling them "narrative RPG" (where we have a story to listen, like final fantasy) and "expression RPG" (where the focus on story will be smaller to allow you to do (and be) whatever you want, like Skyrim).