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hansrob00 said:

Is cheating a major problem on the consoles? Most of the companies usually have an offline mode and an online mode that are separated. As far as I know, they aren't having major problems with cheating. Nintendo does it the same way, again, I'm not hearing a lot about hackers having a field day with the Nintendo servers and seem to be relatively secure. Cheating on PC is another matter, which the online requirement is not going to stop because the person still has access to the files. At least I keep on hearing.

The examples you brought up are free2play games. I'm talking about fully priced retail games When you play a free2play game the expectations are different.

The rest of the points I brought up you either made excuses for or  sidestepped completely. The Bungie example, yes they were stopped, but it doesn't change intent and a general trend I have been seeing in the video game industry among major publishers.

You come at it from the point of trust, I come at it from the point of cynicism. I have simply seen too much BS to have any trust. If I believed that deceiving or lying to the consumer was not cooked into the business model perhaps I would be more like you, but that is not the case.

There will always be cheaters and hackers (some more malicious than others) that will try to get unfair advantages in all types of games: call of duty, pokemon, etc. From modding to hacking to cheats to bots to glitches, there are many ways to gain unfair advantages. Having an always online server regulated by the developer company will be a way more effective means of catching these players , which is very very critical for competitive games and MMO's (money is a huge factor). Most Nintendo games aren't really competitive, and the ones that are (pokemon) do get hacked. If you cheat in a mario kart game, oh well. If you create an MMO account, hack to gain items, and then sell that account, there is a huge problem.

The examples I brought up include blizzard's games (World of warcraft, starcraft, hearthstone, heroes of the storm,...) those are not all free 2 play....... Even then, why should it matter if a game is free to play or not, league of legends has one of the largest player bases of all time, alongside being one of the most competitive and pro gamer games currently.

I did not address each and every example you gave, because most of them fall under the "if you don't like the dlc, don't buy them." The only one that was annoying was the diablo 3 dlc to make the game easier, but that has always been a problem that has been persistent for a long time and dlc should not take the blame for it (this phenomenon is known as power creep). How does a game like league of legends take care of it: nerfs. Any game that produces an intolerable power creep ends up a bad game, but that is not because they released dlc, but because they disturbed the balance of the game.

I don't buy a game on blind trust, I buy a game to see if it's fun. If it is, then it is a good game. You seem to be judging games without having played them, more content to spread a message than to actually see if you like how it plays. I hate this kind of judgemental thought since it falls in line with "violent video games instill violence in people so we should ban all violent video games." You are simply generalizing too many games into the "has dlc and always online, therefore it is a bad game"