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midrange said:
hansrob00 said:


Well then, call me sad. I will resist this trend of turning games from something that own or at least you can use when you want, how you want, or for as long as you want vs. a service which includes using it only when you are lucky enough to log into the servers, for as long as it is profitable for them, and usually them billing you multiple times for less content, you know like a service.

I'm not calling you sad, I'm calling your decision sad if anything. You are avoiding great games based on a paranoic and baseless claim. No one is charging you multiple times for less content by offering you more paid dlc. If anything, the always online is a development decision, not a business decision. Think about it, if destiny had a local mode, the system and not a server would have to keep track of the progress, meaning the progress can be locally hacked so that the hacker can change the progress and get all the rare items. Is it fair that he logs back in with every rare item against people who play the game fairly?

Paranoid? Go look at the many 1 star reviews for elder scrolls online, Diablo III, Simcity, or spore along with many others on amazon complaining about always online requirements. That's not paranoia those are real people with incredibly bad experiences. 

Server shutdowns - type into google Video game server shutdown and you will literally find hundreds of games that have disappeared off the face of the earth. I'll do one better type in EA server shutdowns and you can find a few articles pointing how EA is shutting down the servers of their sports games after only 1 or 2 years. There is even a lawsuit that is going on right now about it.

As for being charged multiple times, you do realize that activision tried to force Destiny's fans to buy content they already had just to get a little bit of new content for $80. You can look up quotes from the CEO of EA and other major publishers of wanting to turn gaming into a service.

How about more proof? How about the balance of games being altered in order to encourage people to make those "optional" in game purchases.

Diablo 3 - according to 10s if not 100s of 1 star reviews complaining of being forced to buy in game items to beat hell.

Assassin Creed Unity - 10s of 1 star amazon reviews complaining about the microtransactions. 

Elder Scrolls Online - where they encourage you to buy a horse with real money after your $60 purchase (watch angry joe's review)

Forza 5 - 10s of 1 star amazon reviews

Bravely Default - watch pro jared's review


 

Those are just a few examples of the publishers trying to have multiple cracks at the apple after the initial $60 purchase and these examples having been popping up more and more.

Perhaps you are being naive, if you don't realize what is going on around you with something that started late last gen and has been getting worse and worse.