| IAmCrimsonLegion said: I actually do believe the homogenized, anime-moe look of JRPGs for the past decade has done a number on the western fanbase. Before, during the SNES/PS1/PS2 days, JRPGs had many different art styles and systems. SaGa was different from Mana, Mana was different from Final Fantasy, Final Fantasy was different from Dragon Quest, Dragon Quest was different from Chrono, Chrono was different from Lunar, Lunar was different from Grandia, Grandia was different from Wild Arms, Wild Arms was different from Shadow Hearts, Shadow Hearts was different from Shin Megami Tensei, Shin Megami Tensei was different from Tales, Tales was different from Legend of Dragoon, Legend of Dragoon was different from Suikoden, and so on and so forth. |
Good post and pretty much everything I could not put into words. Identity is the main thing for me, jrpg-games today do feel homogenous. Looking it now, I'd say it all started in the PS3 era. Maybe jrpgs didn't find enough success in the PS2 era and publishers started to target more specific audience.
I cannot imagine toilet-free life.
Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.
-Downtown Alanya Kebab magazine issue no.198







