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artur-fernand said:
Not really suspension of disbelief, I think it's the different ways of storytelling. Japanese games have quite a... "distinct" way of telling their stories, with some strange pauses between sentences, and some unrealistic dialogue. Kingdom Hearts for example is packed with cringe-worthy lines. Aesthetics might scare some players away, depending on the game (Tales of, for example)

Also, did you call Gears of War a WRPG? lol


"Japanese games have quite a... 'distinct' way of telling their stories, ..."

No, they have a distinct way of localizing them. Most game localizations just suck, especially Square Enix, to be honest. They are really, really bad at localizing. And there's a charm to that that a lot of JRPG fans like, but it's definitely not because it's high quality.

And when I say localization, I'm specifically talking about quality of the translations, not the voice acting, which has become pretty good now. That's why Pokemon is so successful. Those guys nail localization. Same with Earthbound, Xenoblade, and honestly all Nintendo games. They are wizards at localization. (which is why the Mother 3 fan localization felt so sub-par to me)