By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SJReiter said:

I don't get it. You criticize Zelda for losing nonlinearity and criticize Mario for losing linearity. Are you saying Zelda games should be nonlinear and Mario games should be linear? Also, the Galaxy games are quite linear. 


That's exactly what I'm saying. The fact that you think Galaxy is linear just highlights the issue. Galaxy isn't even remotely linear in level design when compared to literally any 2D Mario.

When Zelda and Mario were first created, they were created to be opposites. Zelda was mean to be non-linear and completely open, favoring combat and free exploration. Mario was ment to be tight and linear, favoring platforming and level design.

Now the 3D versions of each have err'ed towards the center of that spectrum, which is what Metroid was made to fill, as opposed to staying on stark opposite sides.