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Hynad said:

Lol, what?

What are you on about. On one side, you have your 3 party members, next to each other, on a line. On the other side, you have your enemies, also alligned in some fashion. One character's turn come, he jumps in, attack the enemy, and jumps back to that line. Next character's turn, jumps in, attack, goes back to the line, rince and repeat for every characters and monsters taking part in the battle...

That is what Nomura doesn't want to recreate for the remake.

My mistake, though you meant like a queue (a line), even then FF7 didn't even have lines, it had distance, sure it was represented as a line but you could place a character on the 'back line' meaning the damage they do is reduced but they take less damage too. Yet you could counter that by adding a materia to a weapon or with character with certain weapons like guns. Cloud with Long Range materia, Barrett and Vincent all on the back line made the game unique. 

Shame to loose all that, wouldn't you think? 

BTW, Reno was so cool in that. Placing a shield over your characters which you had to remove by hitting it else that character didn't get a go? Hard to know how they'd translate that well in modern games unless they don't change the combat.



Hmm, pie.