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nuckles87 said:
mornelithe said:

Well, tech is always going to move forward, whether devs want to utilize it or not, that's fairly irrelevant, honestly.

But didn't most games not built specifically for the Wii either skip the console entirely or get a gimped port? Even then Xbox 360/PS3 set the standard for most of the games the PC got.

lol, yeah, sorry but that's a blatant fallacy.  Crysis, set the standard, and it took butchering the open world of the game to even get a modicum of the same results on console.  Which ultimately crushed Crytek, because Crysis was a tech masterpiece, but thin on story (Story being Crytek's achilles heel, so to speak).  It's saving graces, were its looks and it's open world.  Take that away...and...well, Crytek has to sell itself.

Don't get me wrong though, I love my Playstations, as well.  Always have.  But, I much, much prefer having at least a handful of dedicated PC devs (or at least, PC is their priority), since it takes so fucking long for 1st party studios to wrap their heads around new tech, after they spend 8+ years working on static hardware (This is even an issue with PC devs and new hardware, it took years for them to utilize all 4 cores in Quad's).  With a few dedicated PC studios, as with most jobs in that industry, you see people shifting around quite often, after projects are finished.  So, a dev who has worked primarily on PC for the years an older console has been out, can be hired by Sony or Microsoft on one of their projects and assist with acclimating to new hardware at a far quicker pace.

But, that's not happening anymore, and it's a bummer.  Progress IS being made, however, it's allot slower than I feel it should be (Backwards, in some cases), and I feel there are too many instances where a single platform (whether it's PS4, PC, WiiU or XB1 doesn't matter to me) is being neglected in the process.