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As a comic book reader, I can tell when something has bad writing. Jonathon Hickman for example, currently writing Avengers and Secret Wars is pretty bad. The story he's trying to tell is all over the place, jumping forward and back in time to different people and not explaining what is going on in a single issue. But this kind of writing is specific to comic book writing.

For games, it's say it should be a similar affair. In comics you see the story unfold in the pictures as well as the world. Games are no different but you can also experience it yourself. The key is to get the player hooked on the story, don't hide too many details from them and explain as you go. Destiny was awful, it explained nothing, added to a plot by telling you instead of you discovering and left huge chunks out for 'DLC'. It was extremely clichéd too. I mean one of the last lines was "All ends are beginnings." No crap, how did they think of that.

Bioware does have good writing but it this is done via good characterisation. That is it's strength, it's why Inquisition story didn't quite work as well as DA:O or even DA2, it tried to have too much and too big of a scale and because of that your character felt outside of the plot but being part of it, while in DA:O and DA2, without your character none of it would happen.

EDIT: What I'm saying is 'Hire comic book writers.', they work on commission anyway.



Hmm, pie.