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The hard part for game is how to tell the story through your actions. SotC did that very well, yet most games fail. The Witcher 3 has excellent writing, but that's where it ends. Your actions don't really compliment the writing. You're asked to act out certain scenes within strict confines and never really feel like you're making the story.

Adapting a book will improve the conversations and back stories, however it doesn't do anything for the interactivity. You might as well read the book. Or in other words, if you ignore the documents in The Witcher 3, it becomes like any other rpg, pick quest, follow arrow, kill or loot x.

I haven't played Dragon age inquisition yet, the first one had very well written characters though. I loved all the banter between characters while you are exploring. For that reason alone I played through it 4 times with different character combinations.
DA2 had bad game play, the writing was pretty good. Interesting enough to try the different choices and sit through the bad game play again.
The Witcher 3 has better story telling, yet I don't feel like playing it again if I make it to the end, (Just going to the isle of mist now, the game never ends) since it doesn't feel like any of my choices matter. Plus there is way too much filler. The Witcher 2 was much better for choices with 2 completely different versions of act 2.