mtu9356 said:
Couple things: Price point did not kill the WiiU; it was a combination of missing out on 3rd Party games, being inferior power-wise and lacking the online abilities of competitors among other things. You don't have to make the most powerful console but you do have to ensure that you arn't handcuffing 3rd party developers when they are developing cross platform games. Lol, few people care if your system saves a little electricity, makes less noise, generates less heat, or is smaller when it cannot perform like it's competitors. You can always release a more efficient SKU down the road, like sony and microsoft. ...the cycle continues, Nintendo is out of touch with the average gamer and seemingly has not learned their lesson. Their business model is stagnate. |
The Wii U was designed with mainly Japan in mind and thus Nintendo failed as not even the majority of major Japanese publishers bothered to bring games over to it despite the Wii U being more economical to work on compared to developing for a PS4. You think they would have learned from the Wii.