| fazz said: You seriously think there will be a Playstation 4? LOL... I kid I kid. I totally see Sony using a traditional custom CPU + custom GPU architecture, but offering the less powerful system of that generation. Seeing how offering the most powerful one has not worked, it wouldn't be surprising. The problem will be that, as usual, it will be a pain to develop for, and I see Nintendo and Microsoft using a GPGPU architecture next time. I see all of the next consoles on the sub-$400 range, having the PS4 as the most expensive of the three. Plus motion controls a bit better than those on the Wii. |
I disagree, and agree with the OP. The CELL is not hard to develop for. In fact it’s very easy. What is hard about it is you have to think, and develop, in a way you never have before. That’s the hard part. Once that’s accomplished this gen, it’s just more of the same next gen. As people learn to distribute code, going from 1 CELL to 2-3 CELLS is a very basic task. In distributed development, you come from the philosophy that the PPC in the CELL is nothing but a message passer, and you offload all of the work to the SPU’s. So if there are 6-12-18 spu’s, the design of your code stays the same, you just have more resources to work with.
It scales incredibly well.
Also, the PS3 does not have the best video card this gen, the 360 does. I expect the next GPU to be something from NVIDIA or ATI(AMD) again, and I expect the system to have a lot more ram.







