CarcharodonKraz said:
pearljammer said:
I've always had issues with this argument.
Realistic graphics are to stylized graphics as pre-victorian art is to modern art (or dance pre-Isadora Duncan to post). Capturing what is can be as artful and as effective any interpretive art. Take photography as an example: a single shot could raise a thousand emotions. Endless debate. Internal conflict. It's not just simply devoid of artistic value or lacking in vision as some have said here - it's simply an avenue the creator felt best for the given context in their game. Realism wouldn't perhaps be the best idea for a game wbout a fox space pilot. But for an alien shooter with intentions of dramatic tone and atmosphere - oh, hell yeah, give me realism. It's a much more effective artistic direction.
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That was one of the better opinions i've read on this forum pearljammer. I'll rebut with a compromise. I actually dug some of the designs for the mass effect aliens and weapons, but i hated the facial animations. A facial/human model i prefer 10 fold is the resident evil style. I feel like it still gives a feeling of realism while simultaniously smoothing over the animatic imperfections of games like mass effect.
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Thanks.
Boy are you spot on about ME animations. That head turn at the end of every conversation was awful.
I think that when we see realistic graphics, we anticipate real-like animation and dialogue. When done poorly, they're particularly noticable and jarring. When done ably, they're world-building. Movement is so extraordinarily complex that I'm unsure animation will ever become great, but I think the compromise made is often far more beneficial to achieve overall tone. I can't imagine ME accomplishing its tone and atmosphere with, say an art style similar to Ratchet and Clank, regardless of animation.