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CarcharodonKraz said:
pearljammer said:

I've always had issues with this argument.

Realistic graphics are to stylized graphics as pre-victorian art is to modern art (or dance pre-Isadora Duncan to post). Capturing what is can be as artful and as effective any interpretive art. Take photography as an example: a single shot could raise a thousand emotions. Endless debate. Internal conflict. It's not just simply devoid of artistic value or lacking in vision as some have said here - it's simply an avenue the creator felt best for the given context in their game. Realism wouldn't perhaps be the best idea for a game wbout a fox space pilot. But for an alien shooter with intentions of dramatic tone and atmosphere - oh, hell yeah, give me realism. It's a much more effective artistic direction.


That was one of the better opinions i've read on this forum pearljammer.  I'll rebut with a compromise.  I actually dug some of the designs for the mass effect aliens and weapons, but i hated the facial animations.  A facial/human model i prefer 10 fold is the resident evil style.  I feel like it still gives a feeling of realism while simultaniously smoothing over the animatic imperfections of games like mass effect.  

Thanks.

Boy are you spot on about ME animations. That head turn at the end of every conversation was awful.

I think that when we see realistic graphics, we anticipate real-like animation and dialogue. When done poorly, they're particularly noticable and jarring. When done ably, they're world-building. Movement is so extraordinarily complex that I'm unsure animation will ever become great, but I think the compromise made is often far more beneficial to achieve overall tone. I can't imagine ME accomplishing its tone and atmosphere with, say an art style similar to Ratchet and Clank, regardless of animation.