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I believe the main reason that gamers are going against the Wii more often lately (including me, to some extent) is not because of the graphics quality or anything, but the fact that SMG, SSBB, MP3 and TP feel too much like past iterations, but more importantly the feel of each game wasn't as grand as was expected.

TP to many gamers was far too easy, along with very predictable boss fights and puzzles. Plus the game had all of the elemental dungeons that past Zelda's had used before making it feel too linear to say OoT, or WW. The best improvement IMO in TP was the option to change your items very fast while not having to open the menu.

SSBB was more redefined than TP, but at the same time some of the qualities that many gamers were hoping to be amazing were not. The online factor, for instance is extremely laggy. You can only add 64 players to your FC's. The worst part is that you can be deleted from someone else's friend codes (this has happened to me a lot). What would've been best for Nintendo to do is allow for more options when playing anybody WW instead of a short 2-minute brawl with no choice for how the game will be played besides level choice. The online factor is what so many traditional gamers were hoping to be awesome, heck it's the main reason I got SSBB. Sad to say, it's disappointing. The other parts of the game are great, but hardly make up for what I was expecting.

SMG is definitely the best reason to own a Wii. It's fresh, it's grand in scale, I have hardly any complaints about it. But staying on topic, Mario has the same moves as he did in SM64, albeit the spinning move is different. Although Mario suffice it to say, has LESS moves than in SM64. But no matter, the level designs are astounding, the music is great and the replay is good. To be honest, SMG felt like the only fulfilling game on the Wii.

I was kind of let down by MP3. The motion controls are nice and all, but if what's happening in the game isn't up to snuff, the controls don't make that much of a difference. The levels in Sky town were very linear, the music nearly put me to sleep and gave me a headache in the jungle area Boron I believe. The boss fights were the best parts, and the grapple ability was a nice addition to MP3. There was however too much backtracking and doing things that felt too tacked on, like collecting the bomb parts and the whole idea of having a ship to go to places where you can't do anything fun in like shooting pirate ships down. Plus having to wait to get to planets in your ship. It's not that bad of a wait, but it does feel completely useless and takes away from the isolationist feeling that you got while playing past MP's. The isolationist feeling was one of the best parts of past MP's as you weren't interrupted by a storyline that took away depth from the game. There was much more depth in past MP's because you weren't constantly being nagged by the storyline.



This will only take a moment of your time. *steals your watch*