| plip.plop said: It could still make it to 10 million. usually the last 24 hours, there is usually a big push to meet certain stretch goals. I thought it was presented fine at the E3 reveal. Adam Boyes said this is an independent game, and we have nothing to do with it. They wanted to give it some exposure since Yu Suzuki announced the PC and PS4 as the destinations for the game. It was a good move by Sony to give some of their conference time, and follow their mantra "This is for the Gamers". What might kill this game is all the crossed messages that Sony is going to help with funding, but never clearing up to the extent of their involvement. Also, another story came out that said Sony was looking at other titles to KS. I personally think deals were struck after the annoucement which explains Sony's ambiguity answering questions initially. It also did not help that the stretch goals did not allow it to be ported for other systems, which is usually the norm for most games. Yu Suzuki could have put the XB1 goal at 8 million and a WiiU version at 10 million. but now as it stands he is really only asking one userbase (PS4) to fund a game. I grew up loving SEGA, but my favorite games on the dreamcast was Sword of the Berserk: Guts' Rage, Virtua On, and Crazy Taxi. |
Lol are you kidding me? Shenmue would flop on xbox. Microsoft could've fully funded it but they know it'll flop especially with its userbase. Plus working on four different systems would take 90 years for them to complete this game. Just like No Man's Sky that's why they focus on PS4/PC.
The game is too ambitious for its own good. Yu Suzuki doesn't have a team as Ubisoft plenty to complete this project on a given time and you want it to come to other systems. lmao







