It could still make it to 10 million. usually the last 24 hours, there is usually a big push to meet certain stretch goals.
I thought it was presented fine at the E3 reveal. Adam Boyes said this is an independent game, and we have nothing to do with it. They wanted to give it some exposure since Yu Suzuki announced the PC and PS4 as the destinations for the game. It was a good move by Sony to give some of their conference time, and follow their mantra "This is for the Gamers".
What might kill this game is all the crossed messages that Sony is going to help with funding, but never clearing up to the extent of their involvement. Also, another story came out that said Sony was looking at other titles to KS. I personally think deals were struck after the annoucement which explains Sony's ambiguity answering questions initially. It also did not help that the stretch goals did not allow it to be ported for other systems, which is usually the norm for most games.
Yu Suzuki could have put the XB1 goal at 8 million and a WiiU version at 10 million. but now as it stands he is really only asking one userbase (PS4) to fund a game. I grew up loving SEGA, but my favorite games on the dreamcast was Sword of the Berserk: Guts' Rage, Virtua On, and Crazy Taxi.







