SvennoJ said:
starcraft said: The program is in beta. It will launch later this year, and I expect it to do so with more games, and better performance. I note that some titles run better. and that others have pointed out that texture pop-in on Mass Effect (prolific 360) is much less noticeable on the One, which DF seems to have missed. |
On the positive side, we note a nice improvement in both loading times and texture streaming performance. Data often loads a few seconds quicker on Xbox One, while textures stream in much more rapidly.
You missed it.
This is the most interesting part I think:
Microsoft's insistence that Xbox 360 developers stick to the DirectX 9 console API played a role in this - it would surely have helped to create a clear route in mapping GPU instructions from one generation of processor to the next (though it begs the question of what's going to happen with later games, that used some highly inventive DX9 code to get closer to the metal).
Early games are coded according to the guide books, while later games are pulling all sorts of tricks to improve performance by using the available cpu and gpu cycles more efficiently. Red dead redemption is at the top of the wishlist, It would be interesting to see if they can get that to run in a stable state.
The easiest solution for now is to allow the user to turn off v-sync.
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Oh I did too, I just read the OP, who was er...selective, in his copy-pasting 