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Scoobes said:
tokilamockingbrd said:
Nuvendil said:

Well they use a procedural system similar to the system used back in the 90s in certain games like Daggerfall and Virtual Hydlide.  Basically, it's a mathematical equation/formula that generates the world (the world being based on the equation's result).  As such, the world is always the same but the data for whole planet sized levels is never saved.  Basically, there is no file for the planets just the resources used to make the planet.   So as you approach the planet it is generated, but since the generation is based on math it is always the same.

ya like I said, except I think they will save certain data point. Like the beacons. When you aproach a planet it will procedurally generate, then very specific things will load. When use a beacon, it saves, sends my save to the server. When someone else goes to that planet at some point it will load what I did at said beacon. They seemed to indicate people would come across your discoveries. 

That's how I've interpreted it too. You discover a planet and it's been procedurally generated. You name your discovered planet (otherwise it assigns a name) and sends your data to the server based on your actions at said planet. The next player that sees this planet can't change the name and whilst the planet is procedurally generated, the results of the previous player/discoverers actions are loaded from the server and plain to see.

If the game has you competing for space exploration against everyone else that has the game it will be epic. If it just a solo thing it will be fun for a while. I will get it either way, but if it is the former the game could be huge.



psn- tokila

add me, the more the merrier.