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LordLichtenstein said:


In my opinion, it is up to the "writers", "mission desingers?" and "level designers" to find a solution for this problem, because there is no way in hell open-world games will ever move foward with its story telling, if they don't come up with something.

I mean, just look at Uncharted for a sek. Look at how the level designers have opened the map, presenting the player with the sense of openness and choice. In the E3 demo we can see how the mission designers takes full advantage of the map, we see that you can approach the mission in different ways, yet maintain the level of tension the story requires.

The writing makes everything come to life. Sully comments on everything basically, to you drive down one path, you going into fences, TURN RIGHT!, interacting with people (first time driver here) and so on. 

I mean, this is just incredible.


Yes. UC4 has jaw dropping visuals, but I think its lasting impact will be on shaping stories are told. UC4 is not open world, however the concepts they will introduce will be adopted by others and implemented in more open world games.    An Open world game that tells a tight story is a god game. GTA 5 is the closest I have seen..... and not surprising it is the most popular game ever. (most sales for a non bundled game)



psn- tokila

add me, the more the merrier.