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LordLichtenstein said:
tokilamockingbrd said:
wow that nails it.

Right now I am playing the witcher 3

!!!!!!!SPOILER !!!!!! Ciri is waiting on the Isle of the Mist to be rescue, but I am going around the world clearing sidequest. No tension. Ciri can wait. I need to do these quest before I level too high and they give me nothing. !!!! SPOILER!!!!!!!! over kinda

That said. I would not want every game to be a linear story driven adventure. In the Witcher I like the fact I don't have to save Ciri right now.


And with that, the story becomes "secondary", it is no longer the priority and that is what ruins these types of games for me. 


If A is in immediate danger, I must save A now. Not after five side quests, crafting items or leveling up and what not. NOW!


Ya the key point was "In the Witcher". In some games like AC, Far Cry and other I feel it really hurt the game over all. They need to develop a mechanic where the story directs you to randomily expore. Its almost always someone is about to die BUUUUUUUUUUTTT I really want to just roam around and capture Broadcast antennas....



psn- tokila

add me, the more the merrier.