LordLichtenstein said:
tokilamockingbrd said: wow that nails it. Right now I am playing the witcher 3 !!!!!!!SPOILER !!!!!! Ciri is waiting on the Isle of the Mist to be rescue, but I am going around the world clearing sidequest. No tension. Ciri can wait. I need to do these quest before I level too high and they give me nothing. !!!! SPOILER!!!!!!!! over kinda That said. I would not want every game to be a linear story driven adventure. In the Witcher I like the fact I don't have to save Ciri right now. |
And with that, the story becomes "secondary", it is no longer the priority and that is what ruins these types of games for me.
If A is in immediate danger, I must save A now. Not after five side quests, crafting items or leveling up and what not. NOW!
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Ya the key point was "In the Witcher". In some games like AC, Far Cry and other I feel it really hurt the game over all. They need to develop a mechanic where the story directs you to randomily expore. Its almost always someone is about to die BUUUUUUUUUUTTT I really want to just roam around and capture Broadcast antennas....