exdeath said:
Sony learned the hard lesson when they tried to emulate the PS2 on the PS3 at the machine level. Like PS3, PS2 was a radically different architecture, and had much machine level custom programming in assembly language and multiple processors and instruction sets. When you don't have APIs and excellent first party API/SDK support, you're pretty much stuck at emulating at the instruction by instruction level which absolutely cannot happen with 7th gen to 8th gen. Writing a DrawPrimative wrapper around another version of DirectX or whatever you wanted really is a far far more sane approach. Microsoft has the advantage here that have been providing and supporting APIs for decades. |
Id love to see a video explaining how they did it and what difficulties they had haha, in mass effect i didnt notice the texture popins that were prevalent in the 360 version.
Its very exciting for me cause I have a backlog of games I didnt finish and I dont want to replug my 360 to get through them







