haqqaton said:
My point is that they need to make a strong game box because exclusives sell consoles. I don't think that "new experiences" sell consoles (although they struck gold with Wii and that's unluckily to happen again soon). First of all, games sell consoles. Stick with something that has worked. Why would you change the controller in every generation? Why do you need a proprietary disc? Why don't you make the gamepad an optional controller from the beginning? I know they work hard to bring good experiences for the player but it seems obvious that most of the gamers just want to push buttons. They could bring some of those experiences with optional acessories. I think that if the PS4, XONE and Wii U had same especifications and same multiplats Nintendo could have won the generation! They have some strong IPs. They can rely on them for some time. |
I think it's a combination of both. The Wii was a completely new experience but yeah, it wouldn't have sold as much if there wasn't an exclusive game that used it. That's where Wii Sports comes in. It had a big part in Nintendo's success. Both a new experience and a game that showcases it are needed. That's one of the reasons why the Wii U failed, it didn't have that "Wii Sports" game.
But all in all I somewhat agree with your post.
"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"