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SWORDF1SH said:
tronied said:
They can't show it in first-person as you are not wearing the device. If you were you'd be seeing a first person perspective. To get around this and to see (more or less... emphasis on more here) what that person is seeing, they're using a camera which can see what they're seeing from the camera-man's perspective. The hololens doesn't have the capability to record and transmit that data which is why they use that HUGE camera setup to do all that.

As we've all heard the FOV is limited on the hololens, but that doesn't mean it's not some insanely cool device. Every journalist who has tried it has said it's crazy and awesome (aside from the FOV issue).. I think it's really amazing what they've done and if they can fix the viewing angles or open that out I think they're on to a winner.

BC is dependant on games developers / publishers giving the go ahead. MIcrosoft writes a wrapper, does some testing and then ships it out. That may mean that some games are never supported but it's better having that option than no option at all.

I don't buy it. If they can rig a camera, I'm sure they can tap into the video feed of the Hololens. That's relatively low tech stuff.

And yes BC is a cool addition.

To see what you are seeing is more then tapping into the video feed. You dont need to see what Hololens is projecting. You need to see what the eye is seeing. Hololens projects the minecraft game on top of the coffee table. The eyes see the coffee table with the minecraft game on it.  That what you want to see and to do that you need to collect what is really there and what is being projected and combine that together.



Its libraries that sell systems not a single game.