By using this site, you agree to our Privacy Policy and our Terms of Use. Close
think-man said:
Faelco said:


Are they the same game with different play styles?


I edited my previous post :

For the differences between both versions : (http://fireemblem.wikia.com/wiki/Fire_Emblem:_Fates)

    • The Hoshido path will have a traversable map similar to AwakeningSacred Stones, and Gaiden. The player can level up characters outside of the storyline chapters by paying a fee to initiate a Skirmish, similar to using a Reeking Box. Like Awakening, map victory conditions will mostly be either rout the enemy or defeat the boss.
    • The Nohr path will be more structured, having no external battles outside of the storyline chapters much like most previous Fire Emblem titles. Experience and funds are much more limited and more victory conditions will be present such as defending a base, breaking through the enemy lines, and turn restrictions for certain maps.

They are 2 different stories with the same gameplay mechanics but different classes and play styles (different kinds of objectives mean different play style). I hope the maps will be different as well. And White Kingdom (Hoshido) will be easier. Like in Awakening, if you're not able to rout the enemy, go train your units with side battles and come back. In Nohr, if you're not able to complete the objective, re-think your strategy and try again (or give up and go play Hoshido ^^).