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Dgc1808 said:
fireburn95 said:

So give the casuals an easy mode, but essentially a limited version of the game? What if two casuals want to play together? What if a casual and his friend, a pro, want to play together? Suddenly they cant.

Part of the fun of souls is the difficulty. Take out the difficulty, you take out the fun.

You're essentially saying that the people that played The Last of Us on Easy played a different game than the people that played only ond Survivor/Grounded. Arguably true. I probably couldn't have fun on easy, but that doesn't mean other's can't. Both sets of TLOU players can get what they want out of the game. If someone has a problem with how the multiplayer works, they simply wouldn't buy it or play offline. I have no problem ignoring TLOU's online and playing offline in Bloodborne. (I win most of the time with DS PvP, I just don't care for it. Also don't like getting help.) 

If they want to play together, they play together. The pro wins either way game.... like I just explained.  This is literally a non-issue.

Fun is subjective. 

The last of us is incredibly story focused. The only difference between all difficulties (which i've completed) is enemy AI are slightly better at aiming and less scavenging items. At easy mode, you still get the experience naughty dog is selling, a great game with great gameplay and an even greater story.

Bloodborne/Dark souls, while always has a deep story and an even deeper lore, is not the fun of the game. I jumped head first into bloodborne and had no clue what was going on story-wise. But I had a blast learning combos against tough bosses and learning from failure. People enjoy bloodborne for the gameplay, the tough hardcore gameplay where you dont just spam attacks, you learn combo's and enemy patterns in order to better attack.

Now say they add an easy mode. You'll be going from boss to boss having absolutely no trouble at all. What satisfaction will you get out of it? "Oh I just spam attacked and killed 15 bosses and now the game is over"

From Software doesn't want that to be the experience. They want the players t have the best way to play or no way, otherwise it's just another 'mash r1 to kill' game.

To add, you can easily boost your levels to make yourself more powerful in BB. So if a casual wants in but cannot handle it as well as a vet, he will have to boost and level up, or just give up and accept it is not his type of game.

And ofcourse mp is an issue. One casual and one normal mode player teams up, what does the boss do? Just aim for the normal player so the casual can spam him? Or does the boss' AI decrease to casual level so both players can spam him. I struggle on a couple of bosses in chalice dungeon, if some of the random cooperators who helped me made the boss super easy, I would lose that satisfaction of defeating the boss. A casual would be ruining the game for someone who enjoys it for what it is.