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Tachikoma said:
DanneSandin said:

What I'm saying is that this could lead to more similar projects where major publishers don't want to fund a game, so they let us gamers do it instead. And that's not how things should go done

Why isn't it?, it's not like the people who fund these games don't want them and get nothing in return, a large portion of the people finding Shenmue 3 's kickstarter for example, will be getting the eventual game for the price they paid in funding, which is often notably lower than the eventual retail price.

If publishers did this for more games, we would see an increase in games people actually want being made, and a decrease in the terrible ones wasting the developers/publishers time.


Would be really good if we got only games that people want to play... but the problem for people that play more than mainstream is that it would reduce a lot of the diversity, well at least Sony still gamble around.

If you were involved in the Puppetter development domo arigatou gozaimashita Tachikoma-Sama.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."