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9.2/10 ~ A-

Far, far exceeded my expectations. The point of these conferences is to make consumers excited about the future offerings and ultimately, persuade them to purchase one's product. Sony did just that based on crowd reactions, internet reactions, and post-conference coverage (e.g. Final Fantasy VII Remake trending on Facebook).

One thing that stood out to me from Sony's conference was the richness in gameplay. It was great to see that TLG was not dead, but getting to see gameplay was a huge plus. How Guerilla revealed Horizon was very seamless and the gameplay was nothing short of awesome. Uncharted 4's gameplay really surprised me with its openness. It is still technically linear, but it's wide linear with a huge emphasis on "wide". I can go on and on, but this is a huge difference from Sony's last E3 and a very pleasant one at that.

And man, those surprises. If you were to tell me that Sony would show TLG, FFVII Remake, and Shenmue III (Kickstarter) in one conference, I would say you've lost it. It was great how those surprises were shown, too. For instance, FFVII Remake had a very teasey introduction. I was like, "Is that... Midgar? No, couldn't be..." Then, I hear "Bombing Mission", which really made me happy.

Of course, the conference wasn't perfect. For instance, Uncharted 4 had a hiccup when Drake wasn't moving and Naughty Dog had to restart. There were a few slow parts like when Andrew House talked about PS4's media capabilities. However, they paled in comparison to last year with Powers. I felt that even on the slow parts, Sony did well because they did not dwell too long.