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smroadkill15 said:
HollyGamer said:

They are starting with less then 10 games , you can check on google how many games already available and targeting 100 games for the final. Then again i am not downplaying it, i am just assuming that their budget was relocated to diffference area which is building backward compatibility (either emulate it or just simply porting it).

Backward compatibility is a great feature never the less, i am just saying their focusing and investing on the past games, not saying they dont have new IP, but interms of games exclusivity and third party exclusive games and marketing it's entirely  different from their previous E3 shows, Maybe it's good thing, or bad i dont know. 

Currently it's over 20 games for preview members at this moment. I'm looking at my 'ready to install' right now with 8 X360 games right now. This is a quote from xbox.com, "with over 100 titles slated for this fall, and hundreds more added every month". I'm not sure where your getting this 100 title final from, but it's wrong. 

Or maybe just maybe MS is smart enough to know even with marketing COD, it would still sell better on ps4, same with the majority of 3rd party titles so it's pointless to waste so much $$ on 3rd party marketing. I also don't think getting backwards compatibility cost as much as you probably think. It's more of trying to figure out how to get it to work. 


 Yeah that's my mistake they will add more games compatible on the future, but it still less then what people hope for, and only selective title will be available, because like i mention on previous thread is almost impossible to emulate the games using X86 cpu because Xbox 360 running on 3 power PC CPU, and X86 and Power PC is like haven and earth in terms of design, even The most powerful PC unable to emulate it perfectly, and i cannot imagine how medium to low end spec of Xbox One able to emulate it. That's why i think they allocating the budget for this because it's hard  to make Xbox One Backward compatibility.