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ckmlb said:
Bodhesatva said:

Here's an example, Quickdraw, of a game I might say is approaching maturity, while still in the vein of Metal Gear Solid:

A spy is sent out to kill one person. And that's all he does: kill one person. In the entire game. That person doesn't even have super powers -- he's just a person.

Have you ever read "Crime and Punishment" by Fyodor Dostoevsky? It's one of my favorites, and is generally accepted to be in the upper echelons of the western canon. The novel involves a student who murders a cruel and selfish pawn shop owner; he does this around 1/3 of the way through the novel. The rest of the book is spent inside his head, dealing with the psychological consequences of murder. That would be a violent game I could sink my teeth in to.


And what do you do after and before killing said person? lol a game needs action and fun more than just substance it is a game after all not a movie or a book. A good combo of both is ideal.


There are already games with very little action -- The Sims, Cooking Mama, and Brain Age come to mind immediately, and you'll notice I've listed all of those as the types of games I'd like to see more of in the future.

Basically what you're saying is that video games can or never will be a serious art form, but rather a simple, trivial, but fun and action packed entertainment. It's possible you're right, but I hope you're wrong.

Things to do to games with less action: add mature dialogue, and much much more plot development. Add psychological tension. Add supposedly mundane chores such as cooking or cleaning (both of which are part of the fun of "The Sims"). There are lots of ways to make games fun without killing stuff, it's just hard to recognize as a young male that adults and women have strikingly different senses of "fun."

More importantly, I'd be completely fine with games that aren't fun. I would be completely and totally happy with a game whose primary or sole purpose was to make me feel or think profoundly, not make me laugh or holler. It's the difference between a movie like Spiderman -- which is just for fun -- and a movie like "The English Patient" or "Pan's Labrynth" or even "Citizen Kane," which aren't very fun at all, are often very slow and deliberate and completely lacking in any action of any kind. Their intention is to make you think and consider.  That's what I want, personally. 



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