naznatips said:
I agree. Neither franchise has revamped their actual gameplay much at all. What makes Mario Kart Wii the most fun for me is the motion controls, which are just a blast. Especially when you're with 3 or 4 buddies and you've all been drinking heavily. I also enjoy the removal of snaking, which wasn't skill as much as it was demonstrating the ability to tap buttons rappidly (something which IMO shouldn't be seen outside of Mario Party). That said, what makes Mario Kart Wii the most fun for others like Rol is that it's the most competitive in the franchise yet. I think the fact that it can appeal to both competitive (Rolstoppable) and casual (Penny Arcade and me) Mario Kart players though should demonstrate that the game does a pretty good job of catering to all players in the franchise. From what I've seen, the problem is that the reviewers don't fall into either of these categories. They are vehemently against playing any game casually, and they aren't hardcore enough to beat the AI consistently (which as Rol will tell you is easily possible if you are actually good at the game). |
I keep hearing how competitive MK Wii is and it sounds great. There was nothing wrong with the core mechanics in the MK series, it just started to get cheap with DD. There were too many times where you would be kicking someone's ass and watch them get a lucky streak of powerups and absolutely annihilate you. While it's nice to give players in the back an opportunity to get back into the race with power-ups, there has to be a limit to how badly the leaders get screwed over by said power-ups. DD bordered on 90% luck, 10% skill in many of the races I played. That's terrible.
Anyway, I might have to buy this game after hearing people like Penny Arcade rave about it. Those guys are about as straight-up as it comes in this industry.

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