Lawlight said:
IamAwsome said:
I don't think Santa Monica is completely at fault here. Over the last few years Sony has dropped several 2nd party studios after their games don't do well. You are right that every game SMS oversees turns to crap, but Sony's developer relations department or whatever is more responsible for this. Sony know doesn't know how to manage relationships with 2nd party devs anymore. Every single one of these developers made a game (or games) for Sony before the game metnioned in the bullet point.
- Sly Cooper: Thives in Time flopped and Sanzaru made the 3DS version of Sonic Boom after that.
- Lightbox had a multi-game deal with Sony and they "amicably ended" that deal after Starhawk.
- Twisted Metal flopped and Eat Sleep play went into mobile development. AFAIK David Jaffe left right after the game released.
- Sony officialy cut ties with Superbot after PASBR flopped. They don't have a website and nobody has heard from them since. PASBR's director works ar Riot Games now.
- LittleBigPlanet Karting didn't sell very well. United Front Games hasn't worked with Sony since then.
- Zindagi Games developed Sports Champions 2, and their latest game is a Candy Crush knockoff for mobile.
- ColdWood Interactive made The Fight: Lights Out. They don't appear to exist anymore, and their website hasn't been updated.
- PlayLogic made EyePet, and went into bankruptcy soon after.
- The Workshop made Sorcery. It failed, and their latest game was The Evil Within.
I bet I can find more examples, but these show Sony is definitely responsible for Ready at Dawn going multiplat. The new CEO just won't admit that out of respect for Sony.
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Sony trusts developers too much. For example, Lightbox - everyone wanted a sequel to Warhawk and they made Starhawk.
Sly Cooper - there are rumours of a new one, which makes sense since a movie is coming out.
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That makes sense. Sony gives people more creative freedom than most publishers. With Starhawk and The Order it came back to bite them. Sony probably needs to oversee its development partners more thoroughly so money doesn't get wasted.
Sly- Thieves in Time hinted at a sequel so another game wouldn't surprise me. Sanzaru going straight to work on a 3DS game rubbed me the wrong way though.