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Kwaad said: I like the potential for the pointer/rotational detetion. But Every game I've bought for the Wii felt like a 20-30$ game. Not a 50$ game. I am gonna stop buying them untill I find them for 20-25$. (or rent)
Good for you, and let me be the first to say that you shouldn't. I won't buy games that I don't like either. I happen to enjoy the way Wii Sports controls, but you really shouldn't buy a game unless you like it. You're only contributing to the creation of games that you don't want to see. I purchase games the same way. I'm not going to buy the new Sonic and the Secret Rings game; I rented it and don't care for the voiceovers at all, nor the complex way jumping is handled. Others will probably feel differently, and it's not a terrible game, but aside from the lateral controls it's not the simple to control yet deep gameplay that I think a sonic title should be. A controller bristling with buttons wouldn't work any better, mind you; it could be done with the remote. The method of control just needed more work. That's my opinion of course. I am quite happy with the games I purchased. As for the accelerometer, I would say that the boxing game in Wii Sports was probably the only bad use of the accelerometer in the collection. I'm willing to bet that it can be done much better as developers learn how to use it properly, much like the Cell in the PS3. In the baseball game for example, I've generally found that people who are good at baseball in real life will be good at the Wii Sports version. It's uncanny, I suck at baseball in and out of the game. Friends who are good at baseball in the real world seem to transfer their skills with ease. I consider Tennis and Bowling to be the most accessible games, regardless of who is good or bad at the original, but even so Tennis players and bowlers seem to be able to take advantage of basic principles of the game to their advantage.