| Samus Aran said: It just boggles my mind how you still can't change your weapons in real time after the umpteenth iteration. That really breaks the flow of the game. They should implement something like in the Zelda games. The dance weapon and animations looked great though, especially the break dancing boss. And what is this new Clank gameplay? Haven't seen it. |
Their current system seems fine to me. The quick select wheel gets you what you need quickly (and the time-freeze function can be turned off if the player likes, though few seem to), and you can cycle through your most recent weapons with a button tap. I can't really think of a more efficient way of dealing with 20~ frequently used weapons and gadgets.








