By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Goodnightmoon said:

What? Platformers are always ALL about the gameplay and everything feels way more responsive at 60fps, and good platformers are usually very fast paced

Even Mario Galaxy on the super outdated Wii was running at 60fps because it was a huge improvement in the gameplay, that was 10 years ago, I would expect platformes today with that standar, in fact, almost every platformer is 60fps this days.

Based on ITN (which felt fine to me whenever it was holding its lock), i doubt most will care about it being 30fps as long as it's stable. The series is more focused on delivering chaotic battles than complex platforming sequences, so the response-time loss is less relevant than it would be in something like SMG.

I expect i'll personally gain more enjoyment from the CGI-esk world than a frame-rate boost (providing it's stable).