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It was two weeks after the bad port reports... now the PS4 version is the second best near the 360 version.

PS4: 5.3 frames of lag
360: 5.1 frames of lag

The full changes.

  • Reduced input latency
  • Addressed matching not working correctly within the Replay Channel
  • Fixed bug where character movement SFX are replaced by ambient stage sounds
  • Improved online match performance
  • Fixed localization issue in Spanish for the control customization UI
  • Fixed bug where grey box appeared around OPTIONS in MY LIST
  • Fixed resolution “snap” between menu transitions
  • Fixed crash bug where leaving the game in Trials for extended period
  • Addressed Juri pinwheel graphical corruption
  • Added Special Titles (from Prize Codes). Note: There are no more Prize Codes, which is why the input is disabled
  • Fixed bug where Title/Icon Scroll speeds were sluggish
  • Adjusted volume of announcer compared to other sound levels
  • Overall audio balancing to correct volume levels; several corrected audio bugs 

 

  • Reduce interface lag within menus
  • Addressed disappearing projectiles
  • Fixed Decapre’s teleport animation
  • Fixed Rolento’s audio glitch (during victory screen)
  • Fixed missing SFX for Red Focus attack
  • Fixed Akuma’s stomp SFX not playing
  • Addressed bottom portion of the ON/OFF text being cutoff under the graphics settings in the Options menu
  • Removed extra character ¦ that was sometimes displayed in Leaderboards at the end of a player’s name even if they have not set it to be there
  • Fixed issue when seeking an Arcade match-up with LAN cabled disconnected and then starting up training results in a message ID being displayed
  • Addressed Online IDs not appearing correctly
  • Addresses issue when changing the HP bar’s HUD position in Options, the Online ID HUD position does not move with it and is displayed at the default position
  • Anisotropic Filtering (AF) changes to decrease blur
  • Fixed appearance of white box after backing out of a command list menu
  • Addressed Fight Request issue in Arcade Mode 

http://blog.us.playstation.com/2015/05/22/ultra-street-fighter-iv-hits-ps4-tuesday-new-enhancements-detailed/

 

Only 0.2 frames of lag to be the best version... next patch will finally reach the goals.

EVO ready.