mysteryman said:
I found it more immersive. Having to look down at the gamepad to manage inventory, while glancing back up at the TV to check that there were no zombies creeping up on my character was much more like looking down into a backpack and needing to shift focus back up to surroundings IRL. Same goes for using the scanner, looking down at the gamepad to scan, quickly looking back up at the TV to make sure nothing was near me. It makes fo a tense game. |
That sounds annoying, not tense. It's the same problem with most gimmicks. Otherwise by that logic games that become harder to control due to stuff like touch or motion controls are fine..because there's an artificial obstacle introduced. In this case and genre the game should be tense for other reasons, not that.







