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HoloDust said:

No, I had one guy protesting at the end against dopllers, but everyone ignored him since they liked the play.

As for NPCs, so far I only managed to get one killed, he was in the cage (some of those Person in Distress POIs) and somehow he died. But he then got up and was out of the cage and I couldn't 'save' him - obvious bug.

That's one of the things I miss in lot of open-world games - who can and who can't die - I get the importance of main story and all, but more than that I appreciate if you have a choice to behave the way you like and for world not to be magically protective of certain NPCs. And I really don't buy 'if NPC die you'll break main quest', that's just lazy design, and all the games that do it properly are counterargument to that. Unfortuantelly W3 is full of those restrictive measures, but then again most AAA games are.

I lost a guy in a cage too, literally lost. I could not find the key anywhere, decided to return later. When I came back the cage was empty, still locked, still white on the mini map, no one there. That was at the Pontar crossing.

I had the opposite of protected npcs today. Dandelion's cabaret quest turned out to be rather long and convoluted. At one point I had to chase a muderer at the Vogelbud residence. So I run outside and all the guards start chasing me. Mistaken identity I'm sure, so I avoid them. Can't find the killer anywhere, exits are locked, can't use witcher sense since the presence of the hostile guards force you to have the sword out, which also prevents you from climbing and jumping. I go back inside to look for traces, a guard follows me however and again I can't use witcher sense. Now all the doors out of the house are locked as well. I knock the guard out of the way a few times with aard, yet can't do anything. In the end I give in and kill the guard, cut scene, indeed mistaken identity, the killer was supposed to escape for the rest of the story. Stupid, sorry about your innocent guard I was forced to kill.

I found something more aggravating than Ciri, horse races! Horrible AI, badly marked routes forcing you to 'drive' by minimap and immediate fail if you accidentally leave the path like a Gran Turismo driving test. I got dq twice during the final race over tons of criss crossing little paths. After completing it (had to reload) everyone starts fighting anyway (same as failure) yet I'm not allowed to help? Can't hit anyone, he just does his 'come on' gesture, while there is all out war around me. All for more useless money, over 20k now. (And effing Dandelion rather makes me kill a bunch of people instead of simply accepting a loan, and I'm not allowed to gift it of course)

I made it though the secondary Novigrad quests, the murder mystery was pretty interesting despite some of the gameplay bits. Now I still have a bunch of scavenger hunts and contracts left. At least they're out in the country, no more Novigrad. Waiting for 5 seconds or more everytime you want to talk to someone, or for the rest of their body to load, or the walls of the building you just entered, it's a mess since 1.04.